Doesn't Not Compute

My log of experiences with GNU/Linux and computers in general.

Tag Archives: Jedi Knight

Xbox Tweaking: Jedi Academy

Today’s post will be pretty useless for anybody that doesn’t have a modified Xbox that is NOT a 360, a copy of Star Wars Jedi Knight: Jedi Academy for the Xbox, and said game backed-up to the hard drive of that Xbox. I won’t be describing how to modify the Xbox, as Xbox-scene can describe it quite thoroughly. 😉

Some games that were released for the Xbox have configuration files, even though the final product was intended to be placed on non-changeable discs. :mrgreen: Since these games were also released for a certain computer operating system, and have known tweaks that can be done there, it seems logical that at least some of those tweaks can be used in the Xbox version.

And today I decided to try digging around in the configuration of Star Wars Jedi Knight: Jedi Academy.  This game uses the Quake III: Team Arena engine, so theoretically it can use any of the tweaks the engine recognizes, right?

Well, not on the Xbox.  It seems that some things work, such as enabling the Frames Per Second display; others do not, such as trying to force the rendering mode to a less intensive method. I suppose those are hard-coded in the executable (default.xbe), and override the configuration file (base/default.cfg). 😦

The rest of this post contains  what tweaks I’ve attempted alongside whether they worked or not. Expect this post to be updated from time to time, and don’t expect me to try anything that has to do with multiplayer ping and such. 😀

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